I should do this more often, but I'm trying to force my brain to excrete what it likes to think about. Easier said than done... This was a stream-of-consciousness thing, so please excuse the typos.
'architectural digital technology'
understanding computers
ones and zeroes
moore's law - when will it end?
affect of digital on the world's economy
efficiency, collaboration
breaking borders, geography no longer matters
work in a cube
your computer is your new home
spatiality of the digital world
spatial metaphors
information is wealth more than ever
common appreciation for design
apple, microsoft, google, yahoo, facebook
visualiziaton
communication
conceptualization
2d vs 3d vs 4d
mathematics of rendering
turning reality into numbers
blue pill, red pill, the matrix
virtually boundless capacity for storing information
grid computing
the cloud
capacity for computing continues to be pushed
push for hardware
push for software
hardware vs software
building design
building information modelling
why are computers still dumb?
color spaces, gamuts, the human eye
input devices - keyboard, mouse, voice, motion
display devices - crts, lcds, olcds, projectors
device size and its effect on workflows
contant communication
digital addiction
virtual communicative workspaces - message boards, wikis, email, chats
applicability of architectural design to the digital realm
human beings existing in a 2d world
dehumanization
evolution
permanence of digital information and spatiality
ease of 3d design - sketchup, modelling, shaping, molding
mathematics and geometry of digital modelling - polygons, faces, curves, nurbs, vertices, vectors
visualizing information - radiohead's house of cards
edward tufte
resolution - printed, screen, rods and cones
video game generation - comfort and familiarity with 3d
native and intuitive interfaces
the layer metaphor
sketch, talk, model, render, revise, repeat
copyrights and intellectual property - clinging on to 20th c. reality
architects are designers of space - this can be applied to just about anything
pragmatic thinking in a digital world
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